Room-scale puzzle Eye of the Temple (2021) is lastly in growth for Quest 2, which looks like a wise transfer for one among VR’s most intelligent room-scale video games.
Launched on SteamVR headsets in 2021 by indie developer Rune Skovbo Johansen, Eye of the Temple is a singular puzzle that we haven’t seen earlier than or since.
The sport’s revolutionary locomotion model permits you to discover an enormous temple complicated with your personal two toes, ushering you to leap onto transferring platforms of all styles and sizes, which importantly takes place inside a 2×2m bodily house.
I performed @eyeofthetemple and it is such a tremendous use of Blended Actuality and full room scale VR! 😍 pic.twitter.com/yErRYjsLXu
— Naysy (@Naysy) October 18, 2021
What outcomes is a mechanically pleasing and immersive expertise that teleportation and even joystick-controller clean locomotion merely can’t present. We appreciated it a lot on the time, we even gave it Street to VR’s 2021 Excellence in Locomotion award.
Skovbo Johansen says the key to the distinctive locomotion model is holding the participant within the heart of the play space, which he says are “all about how the platforms are positioned relative to one another.”
Check out the way it works within the explainer video under:
Whereas most PC VR tethers present sufficient slack to get across the required 2×2m play space, the quantity of turning and leaping you’ll do within the bodily house actually pushes the consumer’s skill to ‘tune out’ the cable to the restrict, as it’s important to unwind your self and jump over the tether always—one thing you may not discover as a lot in much less bodily video games.
There’s no phrase on once we can count on Eye of the Temple to launch on Quest 2, which critically removes any cable faffing woes you will have.
In the intervening time, catch the trailer under, and comply with together with Skovbo Johansen on Twitter the place he frequently posts updates on the sport’s growth.