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‘Half-Life 2: Episode One’ VR Help Coming in March from Crew Behind ‘HL2 VR Mod’


Half-Life 2: Episode One is getting VR help quickly, dropped at you by the identical workforce behind the lately launched SteamVR fan mod for Half-Life 2.

Launched in 2006, Half-Life 2: Episode One is the primary in a collection of video games to disclose the aftermath of Half-Life 2 and launch a journey past Metropolis 17.

The standalone title is lastly getting VR help on March seventeenth, courtesy of the SourceVR Mod Crew, a group of VR fans who’re unaffiliated with Valve.

Just like the workforce’s Half-Life 2 VR Mod, which launched without spending a dime on SteamVR headsets in September 2022, the VR mod brings the identical chance of taking part in Episode One in full room-scale VR with tracked movement controllers, permitting you to bodily stroll round, shoot weapons, choose up objects, climb ladders, and many others.

And as you’d think about, the Episode One mod is together with the rash of VR-specific interactions first launched within the HL2 VR, comparable to intuitive and reasonable weapon dealing with, fast and simple weapon switching by way of a radial menu, over-the-shoulder ammo stock, useful iron sights, two-handed weapons, and handbook reloading. Like HL2 VR, there’s additionally set to be non-compulsory laser sights and an arcade model ‘fast reload’ choice if realism isn’t your factor.

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SourceVR Mod Crew says on their web site that creating mods for each Episode One and Two required a separate construct from the one used within the unique HL2 VR mod on account of “just a few main points that have to be resolved,” the group mentioned in September. Ostensibly, the workforce has now solved these points, rendering Episode One absolutely playable in VR.

Along with downloading the VR mod on Steam without spending a dime, you’ll have to personal copy of Half-Life 2: Episode One to play. You’ll be capable of discover it in a wide range of cost-effective bundles on Steam. Whilst you’re at it, be sure to nab Episode Two to get a jumpstart on issues earlier than the workforce releases VR help within the close to future.


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