Upon defeating Kale and clearing the principle story, Hello-Fi Rush presents you with a brand new process. Hidden in many of the sport’s tracks is a numbered Spectra Door resulting in a particular problem that places your data of the fight system to the take a look at. Consider like the key missions from Satan Might Cry or the Alfheim challenges in Bayonetta. You will have probably already come throughout at the very least one in every of these doorways in your preliminary playthrough, however the sport prevents you from getting into them till after the credit roll. When you want to squeeze extra mileage out of the sport and deal with this postgame quest, this information will go over the way to discover each Spectra Door in Hello-Fi Rush and beat the challenges inside.
Hello-Fi Rush: Methods to discover and full all Spectra Door challenges
Observe 1 Spectra Door
You possibly can entry this Spectra Door quickly after you end Refrain 4 — the struggle on the rooftop, to be extra particular. Make your option to the primary constructing the place Smidge is situated, head to the appropriate, and look down. You must see a ledge you possibly can hop all the way down to, at which level you possibly can enter the Spectra Door and deal with your first problem, assuming you play so as.
This problem duties you with defeating 5 of the flying bomb-throwing enemies whereas remaining airborne as a lot as attainable. Merely use your Magnet Seize to zip your self towards the enemies and carry out your normal aerial mild assault combo. Don’t fear in case you by chance fall to the bottom a few instances; you solely fail the problem as soon as the timer hits zero, and the timer solely depletes while you land on the bottom.
Though the timer depletes extremely quickly, this could not pose a lot of an issue so long as you shortly bounce again up and Magnet Seize once more in case you fall.
Observe 2 Spectra Door
After the struggle that introduces you to the blue-shielded enemies that require Peppermint to take care of, bounce up the delivery containers and sprint to the ledge up above. The door must be clearly seen.
For this problem, you must defeat 4 enemies, with the catch being which you could solely deal harm to them inside 12 beats after you land a profitable parry. It’s probably that you’ve got already gotten used to parrying by this level, particularly because the closing boss virtually calls for it. However regardless: don’t panic. Patiently watch for the enemy to flash, after which time the parry button a beat later. Needless to say the larger sword enemy has an assault by which he strikes for 2 beats in a row after the flash.
Upon touchdown the parry, a counter on the higher proper will present you what number of beats you’ve gotten left to deal harm earlier than it’s important to parry once more. When utilizing these 12 beats to assault, strive to not get too fancy together with your combos, as you solely have a few minute and 25 seconds to complete the problem.
From my expertise, even simply utilizing the usual mild assault combo must be sufficient to deal respectable harm to enemies earlier than your beats run out. And by touchdown your Beat Hits, you possibly can construct your Reverb Gauge sufficient to carry out your particular Jam Combos together with your companion for extra harm. If in case you have not purchased at the very least one in every of these from the store, undoubtedly achieve this and notice that you just carry out them by hitting the companion button for the Beat Hit immediate as an alternative of the sunshine or heavy assault buttons.
When you nonetheless have beats left within the counter whereas an enemy strikes in to assault you, parrying it’s going to reset the counter, so maintain an eye fixed out as you assault. Moreover, notice that the identical 12-beat rule applies to Peppermint’s blaster when coping with the shielded enemy, so be sure to parry it earlier than sending her out.
Observe 3 Spectra Door
Within the room after the one the place the robotic congratulates you for surviving Zanzo’s checks, head proper to search out some ledges on a cliff you possibly can climb up. The Spectra Door is ready for you on the opposite aspect.
The outline for this problem tells you that you must purchase one of many parry counter strikes you possibly can carry out together with your companion (i.e. Kick Shot, Love Faucet, or Excessive Alert) to finish it. Try this in case you haven’t already. In follow, although, Korsica’s Excessive Alert is the least helpful of the three because of its low harm output, so keep on with the opposite ones.
This problem forces you to solely use these parry counters to wreck enemies, in any other case you’ll have to begin over. To carry out a parry counters, press the companion button precisely one beat after you parry an enemy assault. The timing for that is fairly particular, as you just about must be useless on with the beat for it to work. Though this may be difficult, it’s going to probably solely take just a little little bit of follow so that you can land it persistently.
Observe 4 Spectra Door
Upon getting into the massive room with the staircase shortly after going by the AR Labs entrance, transfer to the higher ground to discover a generator for Korsica to activate. This can set off a platforming sequence it’s important to full earlier than reaching the Spectra Door.
This problem is nearly precisely the identical because the earlier one, besides that you just activate a type of three strikes by hitting the companion button a beat after an ideal dodge quite than a parry. That is truly a bit trickier to do than it’s with the parry, as it’s important to pay nearer consideration to your positioning when performing an ideal dodge. Make sure that to reposition your self after a dodge so that you just keep near the enemy when making ready to dodge once more. In any other case, you might find yourself dodging too far-off from the assault for it to rely as an ideal dodge. If it appears such as you dodged removed from the enemy, chorus from utilizing the companion button so that you just don’t by chance fail the problem.
Observe 5 Spectra Door
You possibly can entry this Spectra Door as quickly as you enter tha central hub space the place you converse with TEC-78. On the entrance, go proper and drop all the way down to the ledge under. Then, you’ll have to hop throughout a number of disc-shaped platforms that slowly orbit the central pillar. Leaping towards the left aspect will take you to the Spectra Door.
For this problem, it’s important to land two Overkill Bonuses, completed by ending off an enemy with a Jam Combo. It’s worthwhile to replenish one phase of your Reverb Gauge to carry out a Jam Combo, so you will have to land Beat Hits to construct it up with out killing greater than one of many three enemies within the problem. When you purchased the Fast Beat Hit from the store, you possibly can spam it to fill your gauge extra shortly than you possibly can with an ordinary Beat Hit on the finish of a combo. Alternatively, you possibly can gather a reserve battery someplace in Observe 5 after which convey it to this struggle to make use of while you want it.
Whichever methodology you select, area your assaults fastidiously so that you don’t finish by chance killing a couple of enemy with a transfer aside from the Jam Combo.
Observe 7 Spectra Door
Go to the room with the massive pillars and earlier than heading by the exit door close to the store, head to the appropriate and stroll upstairs. You will notice the Spectra Door behind the 2 robots.
This problem asks that you just beat the entire enemies inside a minute and 30 seconds with out transferring the left stick (or the WASD keys if utilizing a keyboard). This may increasingly sound difficult, besides which you could nonetheless use your Magnet Seize to maneuver near the enemy in addition to your dodges and parries to keep away from assaults. So long as you retain observe of enemy tells and keep in mind to not contact the stick or WASD keys, this must be pretty straightforward.
Observe 8 Spectra Door
Within the underground space shortly after the room the place Mimosa says “Ugh, you might be simply as annoying as Kale’s been saying,” use Korsica on the generator to activate the platforming sequence. Full it, then head backward when you attain the breakable wall. Hop throughout the pipes and go previous the pendulum onto the ledge the place the Spectra Door awaits.
This subsequent problem merely has you defeating three enemies in just a little over two minutes with out taking a single hit. Even only a fundamental grasp on Hello-Fi Rush‘s fight fundamentals will assist you vastly right here. However to remain protected, you possibly can maintain your distance whereas whittling the enemies down with companion assaults. Chances are you’ll particularly wish to do that with the bike enemy, as its assaults might be fairly intimidating to take care of up shut. After filling up the enemy’s stun gauge together with your companions, be happy to get shut and unload on them with no matter strikes and combos you like. Watch out to not let any enemies sneak in hits on you whereas trying to destroy the bike enemy’s defend turbines.
Observe 10 Spectra Door
As quickly as you head into the atrium, go proper and hop up the platforms to get to the higher ledge. As soon as there, undergo the holes within the partitions and bounce on the small mild close to the third wall to get previous it. Transfer a bit additional to succeed in the Spectra Door.
For this problem, you’ll really want to be sure you have spot-on rhythm. You’re required to attain a 85% Simply-Timing score or greater by the point you full it. As soon as once more, it helps to keep away from mixing up your combos an excessive amount of, as it’s going to make persistently timing your inputs on beat tougher than it needs to be. Regulate the counter within the higher proper and ensure that the left quantity stays above 85. If it’s just a little bit under, don’t panic. Concentrate on staying on beat so the quantity can go up.
In fact, it’s necessary to notice that this problem has you combating the phoenix and the inexperienced four-legged robotic, that are a few of the trickier enemies within the sport. When the phoenix is on hearth and within the air, go forward and use your Magnet Seize on it. The phoenix will try to counter it by triggering a dodge immediate, however instantly afterward, its flames can be extinguished, leaving it open to assault. Exploiting this along with utilizing Korsica to blow out the flames when it will get nearer to the bottom will go a great distance.
For the four-legged enemy, don’t be afraid to make use of your particular assault straight away in case you have one saved as much as do away with its armor in a single fell swoop. As soon as it fires its blue projectiles, don’t stray too far-off from them. You’ll wish to shortly shut in and chuck one of many projectiles again on the robotic with Macaron as soon as they land.
You discovered and accomplished the Spectra Door challenges in Hello-Fi Rush – What subsequent?
After you discover and clear all eight of those Spectra Door challenges in Hello-Fi Rush, you’ll achieve entry to an space known as the Spectra Hub Room. This space accommodates eight extra challenges which might be tougher than those you probably did beforehand. We are going to put out a information for this part as soon as we get previous it.