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How I Was a Teenage Exocolonist constructed a greater content material warning system | WooricaGame

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I Was a Teenage Exocolonist is a recreation about rising up on an alien planet — from age 10 to later teenage years. It’s about discovering and surviving in a brand new world known as Vertumna, and a part of meaning exploring darker areas of life on the planet and, nicely, life usually. Developer Northway Video games didn’t wish to shrink back from any of those extra sophisticated themes, whether or not that’s dying and dying, intercourse, abuse, or large-scale traumatic occasions. It additionally needed gamers to concentrate on what was coming.

Coming from a fandom background, I Was a Teenage Exocolonist author and cartoonist Lindsay Ishihiro is used to content material warnings; in fan communities, detailed content material warnings are usually extra normalized. There are additionally extra mainstream examples like Does the Canine Die?, a community-run web site that began by monitoring canine in motion pictures however has expanded to crowdsource particulars on different triggers in media, too. With the go-ahead from Northway Video games founder Sarah Northway, Ishihiro took inspiration from the sport’s visible and gameplay language — it’s a visible novel with point-and-click parts — to construct out a content material warning system that felt like a choose-your-own-adventure recreation.

The content material warning system is accessible proper on I Was a Teenage Exocolonist’s most important web page, and there’s additionally a reminder if you hit play — a reminder to examine that web page if you’ll want to.

i was a teenage exocolonist content warning page

Picture: Northway Video games/Finji through Polygon

“We’ll let you know proper originally, ‘Listed here are the foremost content material warnings,’” Ishihiro stated. “After which give the selection. If any of those are associated to one thing that’s your set off, click on on the button and get evenly spoiled.”

For those who’re delicate to, say, eye trauma, Ishihiro stated, you’d click on on the button that’s labeled physique horror and see if it’s listed there. The concept is that gamers will be capable of learn extra about what to anticipate with regard to particular potential triggers with out spoiling different parts of the sport. The content material warning system goes deeper from there, with choices for additional, extra detailed explanations.

The dying content material warning tag is a kind of choices the place there are completely different ranges to dig by means of. The primary degree of the tag references the truth that characters within the recreation can die in some ways — and a few of them can’t be saved. However there’s an alternative choice there for individuals who must know extra. “You may click on by means of to a different degree the place it simply straight up tells you every part,” Ishihiro stated. It’s full-on spoilers, with an in depth record of which characters die and the way.

“This was actually essential to us as a result of we’ve seen, within the indie sphere, lots of video games be unexpectedly darkish and it having a knockback impact on their audiences,” Ishihiro stated. “We’re not excellent, however we will at the very least attempt to get forward of a few of it. What else are you able to do however strive?”

I Was a Teenage Exocolonist is out now on Mac, Nintendo Change, PlayStation 4, PlayStation 5, and Home windows PC.

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