Quest 2 customers have a couple of decisions in relation to reducing the cable and taking part in PC VR video games over Wi-Fi. You’ll be able to go for one thing like a devoted dongle, or just configure your community for essentially the most optimum Wi-Fi setup, which often means having your PC linked on to the two.4/5Ghz router with an Ethernet cable and sustaining line of sight with the router. In case your PC has Intel’s newest Wi-Fi 6e AX1690 card although, that’s about to alter.
Intel introduced at CES 2023 that they’ve partnered with Meta to make higher use of its flagship Wi-Fi card by optimizing it to be used with Quest 2, which suggests diminished latency and no want for Ethernet cables connecting to your PC.
As reported by Wi-Fi Now, Intel says its Killer Wi-Fi 6e AX1690 card is now able to utilizing its Double Join Know-how (DCT) for VR headsets like Quest 2. Though the product of an Intel/Meta partnership, Intel’s it’s possible different standalone headsets will profit too, together with Pico 4 and the newly unveiled Vive XR Elite too.
Intel says AX1690, which is appropriate with the Intel’s Thirteenth-gen Core HX platform, is able to lowering general wi-fi PC VR gaming latency from 30ms to only 5ms, primarily making it indistinguishable from typical wired connections, akin to Hyperlink. We haven’t seen it in motion but, so we’re reserving judgment for now, however it principally looks like having all of the performance of that slick $99 dongle from D-Hyperlink, albeit constructed into your PC gaming rig.
“I’m a agency believer that pushing the boundaries of wi-fi in VR and AR will solely be attainable if the entire trade work collectively,” stated Meta Actuality Labs Wi-fi Know-how chief Bruno Cendon Martin. “I’m extraordinarily completely satisfied to see the announce right this moment by Intel Company Wi-fi CTO Carlos Cordeiro of the work we’ve been doing collectively to get Wi-fi PC VR to the subsequent stage with Meta Quest and Intel Killer.”
Intel additionally launched a video to display the advantages of utilizing two simultaneous Wi-Fi connections which allow VR headsets to wirelessly entry information immediately from a PC (1-hop) vs. by an entry level (2-hops) for diminished latency and higher PC VR gaming experiences all through the house.