League of Legends patch notes: 13.1 replace brings Ranked break up adjustments

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The League of Legends patch notes for the 13.1 replace are right here as Riot Video games brings its flagship MOBA into the brand new yr. Alongside the replace comes a brand new season of LoL and the beginning of a brand new ranked climb; a Jax replace; mythic store rotations; adjustments to the refund token system; and way more.

For starters, we’ve already damaged down all of the League of Legends ranked adjustments beginning in Season 13, together with the break up being divided in half. You can even get caught up with the League of Legends patch 13.1 preview as effectively, to be sure you’re up to the mark with the adjustments to Yuumi and high laner Aatrox.

LoL patch 13.1 Aggressive Updates

So, the brand new Cut up 1 begins with patch 13.1, which sees ranks being reset. You get ranked rewards for Cut up factors, the place you earn ten for a win and 6 for a loss. The promotion collection has been decreased too, with it going from a finest of 5 to better of three matches, whereas the restriction of duoing in ranked solo/duo with an MMR of Masters or above is disabled till patch 13.3.

Refund tokens have additionally undergone a change in LoL, with each participant beginning 2022 with a most of three tokens. That mentioned, the complexity Riot has confronted with these tokens signifies that as of replace 13.11 later this yr, refund tokens can be solely eliminated.

League of Legends 13.1 patch notes

Beneath are the highlights of the LoL 13.1 patch. Riot Video games could have a full breakdown as effectively in the event you’re on the lookout for much more.

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Champion adjustments

Jax

  • Q – Leap Strike Bodily Injury: 65/105/145/185/225 (+100% bonus AD)(+60% AP) ⇒ 65/105/145/185/225 (+100% bonus AD) (+0% AP)
    E – Counter Strike
  • Minimal Injury: 55/80/105/130/155 (+50% bonus AD) Bodily Injury ⇒ 55/85/115/145/175 (+4% max HP of the goal) (+100% AP) Magic Injury
  • Bonus Injury per Assault Dodged: 20% of whole harm ⇒ 20% of base harm
  • R – Grandmaster’s May Cooldown: 80 seconds ⇒ 100/90/80 seconds

Aatrox

  • E – Umbral Sprint Passive Elevated Therapeutic throughout World Ender: 25/30/35/40/45 ⇒ 20/24/28/32/36
  • R – World Ender Bonus Motion Pace: 60/80/100 ⇒ 50/65/80

Dr. Mundo

  • Base Well being: 653 ⇒ 613
  • Armor Development: 4.2 ⇒3.7
  • E – Blunt Power TraumaBonus Assault Injury: 2.5/3/3.5/4/4.5 of most well being ⇒ 2/2.5/3/3.5/4 of most well being

Fiora

  • Most Well being Injury AD Scaling: 4.5% most well being true harm per 100 AD ⇒ 4% most well being true harm per 100 AD
  • Q – Lunge Bodily Injury: 70/80/90/100/110 (+ 95/100/105/110/115 bonus AD) ⇒ 70/80/90/100/110 (+ 90/95/100/105/110 bonus AD)

Jayce

  • Base Assault Injury: 54 ⇒ 57
  • Q Base Bodily Injury: 55/100/145/190/235/280 ⇒ 60/110/160/210/260/310
  • W (Hammer Type) – Lightning Area Magic Injury Per Second: 25/40/55/70/85/100 ⇒ 35/50/65/80/95/110

Okay’Sante

  • Base Motion Pace: 335 ⇒ 330
  • Passive – Dauntless Intuition Base Injury: 10-25 (primarily based on stage) ⇒ 5-20 (primarily based on stage)
  • W – Path Maker
    Minimal Bodily Injury: 4.25/4.5/4.75/5/5.25 of goal’s most well being ⇒ 2/2.25/2.5/2.75/3% of goal’s most well being
    Most Bodily Injury: 8.25/8.5/8.75/9/9.25 of goal’s most well being ⇒ 7/7.25/7.5/7.75/8% of goal’s most well being

Lissandra

  • Well being Development: 104 ⇒ 110
  • Q – Ice Shard Sluggish: 16/19/22/25/28 ⇒ 20/24/28/32/36
  • W – Ring of Frost Cooldown: 14/13/12/11/10 seconds ⇒ 12/11/10/9/8 seconds
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Rammus

  • Base Assault Injury: 56 ⇒ 53
  • Base Well being: 634 ⇒ 614

Shaco

  • Q – Deceive Mana Value: 60 ⇒ 40
    Backstab Vital Strike Bonus Injury: 30% ⇒ 40%
  • W – Two-Shiv Poison
    Magic Injury: 70/95/120/145/170 (+75% bonus AD)(+60% AP) ⇒ 70/95/120/145/170 (+80% bonus AD)(+60% AP)
    Magic Injury to Targets Beneath 30% Well being of Most Well being: 105/142.5/180/217.5/255 (+112.5% bonus AD)(+90% AP) ⇒ 105/142.5/180/217.5/255 (+120% bonus AD)(+90% AP)

Sion

  • Base Well being: 615 ⇒ 655
  • Q – Decimating Smash Injury When Absolutely Charged: 70/135/200/265/330 ⇒ 90/155/220/285/350

Xayah

  • Base Assault Pace/Assault Pace Ratio: 0.625 ⇒0.658

Yuumi

  • Q – Prowling Projectile
    Base Injury: 50/90/130/170/210/250 ⇒ 50/80/110/140/170/200
    Empowered Base Injury: 60/110/160/210/260/310 ⇒ 60/100/140/180/220/260

Zeri

  • Assault Injury Development: 1.5 ⇒1.3
  • Q – Burst Fireplace Whole Base Bodily Injury: 15/18/21/24/27 ⇒ 15/17/19/21/23

Mythic Content material

Now Obtainable

  • Status Dragonmancer Volibear
  • Status Okay/DA Ahri
  • Mythic Chroma Storm Dragon Lee Sin

Leaving the Mythic Store

  • Status Arcade Caitlyn
  • Status PROJECT Sylas
  • Status House Groove Nami
  • Mythic Chroma Galaxy Slayer Zed
  • Anima Squad 2022 Seize Bag
  • Star Guardian 2022 Seize Bag
  • Anima Squad 2022 Mythic Essence Icon
  • Star Guardian 2022 Mythic Essence Icon
  • MSI Excessive Midday 2022 Mythic Essence Icon
  • Metal Valkyrie 2022 Mythic Essence Icon
  • Worlds 2022 Mythic Essence Icon
  • Eclipse Knights 2022 Mythic Essence Icon
  • Ocean Track 2022 Mythic Essence Icon

Champion skins and chromas

League of Legends skins: 13.1

  • Mythmaker Irelia
  • Mythmaker Galio
  • Mythmaker Garen
  • Mythmaker Sivir
  • Mythmaker Zyra
  • Lunar Empress Ashe
  • Lunar Guardian Kha’Zix
  • Lunar Guardian Malphite
  • Lunar Empress Qiyana
  • Lunar Emperor Thresh
  • Status Porcelain Lissandra
  • Status Mythmaker Sivir
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Chromas

  • Mythmaker Irelia
  • Mythmaker Galio
  • Mythmaker Garen
  • Mythmaker Sivir
  • Mythmaker Zyra
  • Lunar Empress Ashe
  • Lunar Guardian Kha’Zix
  • Lunar Guardian Malphite
  • Lunar Empress Qiyana
  • Lunar Emperor Thresh

So, that’s it for the main adjustments within the League of Legends patch 13.1 replace. Within the meantime, you possibly can try our League of Legends tier record, or work out how a lot you’ve spent on League of Legends as a substitute.

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