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League of Legends patch notes – 13.5 lastly reworks Yuumi

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Riot Video games has launched the League of Legends patch notes for the 13.5 replace, and there are many Champion adjustments within the MOBA sport. Yuumi will get an enormous rework, there’s buffs to roaming mid-laners, and even some buffs to counter jungling as effectively.

League of Legends 13.5 comes as Riot has instituted Champion pricing adjustments throughout the sport, with a full breakdown of champion prices out there.

Yuumi has been damaged for a very long time, and after numerous nerfs the cat is lastly getting a extra substantial rework, as Riot Video games needs to make it possible for all our earlier Yuumi rework worries are addressed.

League of Legends patch notes: 13.5 replace

Under we’ve listed all of the champion balancing and league of Legends skins adjustments for you, in the event you want anything head over to Riot Video games straight for extra.

Yuumi

Base Stats

  • Well being Development: 84 ⇒ 69
  • Base Mana: 400 ⇒ 440

Passive – Feline Friendship

  • Cooldown: 20-10 seconds (ranges 1-11)
  • Heal Quantity: 25-11- (+15% AP) (ranges 1-18)
  • Pouncing Passive: Whereas Yuumi’s passive is prepared her auto assault vary is elevated by 50

Q – Prowling Projectile

  • Cooldown: 7.5/7.25/7.0/6.75/6.5/6.25 seconds
  • Mana Value: 50/55/60/65/70/75
  • Harm: 60/90/120/150/180/210 (+20% AP)
  • Gradual: 20% for 1 second
  • Greatest Buddy Empowered Harm: 80/140/200/260/320/380 (+35% AP)
  • Greatest Buddy Empowered Gradual: 55/60/65/70/75/80% decaying over 2 seconds to twenty%
  • Projectile Missile Width: 65 ⇒ 60
  • Eyes like a Cat: Hitting an enemy with Yuumi’s Q now reveals them. (Word: this won’t reveal stealthed enemies.)

W – You and Me!

  • Adaptive Pressure Bonus: Yuumi and her connected ally will now not obtain adaptive pressure bonus stats
  • Was UnfAery: Yuumi’s W now not counts as a “Optimistic Boon” for Summon Aery
  • Greatest Buddy Bonus: Yuumi beneficial properties an extra 10-20% heal and protect energy (based mostly on Ally degree) and her Greatest Buddy beneficial properties 3/5/7/9/11 (+4% AP) on-hit therapeutic. That is affected by Yuumi’s heal and protect energy.

E – Zoomies!

  • Buying and selling Heals for Shields: Now shields allies as an alternative of therapeutic
  • Cooldown: 12/11.5/11/10.5/10 seconds
  • Mana Value: 80/90/100/110/120
  • Defend Power: 90/120/150/180/210 (+30% AP)
  • Motion Pace Bonus: Allies obtain a 20% motion velocity bonus whereas Yuumi’s E protect persists (till protect is damaged or decays after 3 seconds)
  • Assault Pace Bonus: 35% (+8% per 100 AP)
  • Anchor Mana Restoration: Yuumi restores 20/24/28/32/36 Mana to her Anchor (not herself), elevated by as much as 100% based mostly on their lacking Mana (30% to 80% lacking mana).
  • A Serving to Paw: E – Zoomies! doesn’t have a Greatest Buddy bonus as a result of Yuumi ought to be capable of save all her allies
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R – Ultimate Chapter

  • Cooldown: 110/100/90 seconds ⇒ 120/110/100 seconds
  • Magic Harm per Wave: 60/80/100 (+20% AP) ⇒ 75/100/125 (+20% AP)
  • Heal per Wave: 35/50/65 (+15% AP)
  • Gradual Length: 1.25 seconds
  • Gradual Quantity: 10% + 10% additive per wave hit (most of fifty% gradual)
  • Greatest Buddy Bonus: Waves additionally grant Yuumi’s Greatest Buddy 20/40/60 (+10% AP) Armor and Magic Resistance throughout the spell.

Aatrox

W – Infernal Chains

  • Cooldown: 20/18.5/17/15.5/14 seconds ⇒ 20/18/16/14/12 seconds
  • Gradual: 25% in any respect ranks ⇒ 25/27.5/30/32.5/35%

R – World Ender

  • Bonus AD: 20/30/40% AD ⇒ 20/32.5/45% AD

Ashe

Q – Ranger’s Focus

  • Mana Value: 50 ⇒ 30
  • Empowered Length: 4 seconds ⇒ 6 seconds

W – Volley

  • Bodily Harm: 20/35/50/65/80 (+ 100% AD) ⇒ 10/25/40/55/70 (+ 100% AD)

R – Enchanted Crystal Arrow

  • Cooldown: 80/70/60 ⇒ 100/80/60

Aurelion Sol

Base Stats

  • Well being Development: 100 ⇒ 95
  • Armor Development: 4.6 ⇒ 4.3

Q – Breath of Gentle

  • Burst Proc Harm: 20 − 40 (based mostly on degree) (+ 40 / 50 / 60 / 70 / 80) (+ 40% AP) (+ (0.031% Stardust stacks) of goal most well being ⇒ 20 − 40 (based mostly on degree) (+ 40 / 50 / 60 / 70 / 80) (+ 35% AP) (+ (0.031% Stardust stacks) of goal most well being

Azir

Base Stats

  • Base Well being: 622 ⇒ 550
  • Armor Development: 4.2 ⇒ 5
  • Base Mana: 380 ⇒ 320
  • Mana Development: 36 ⇒ 40
  • Assault Harm Development: 2.8 ⇒ 3.5
  • Base Assault Pace: 0.625 (Word: Unchanged)
  • Assault Pace Ratio: 0.625 ⇒ 0.694
  • Assault Pace Development: 3% ⇒ 5%

Passive – Shurima’s Legacy

  • Length: 60 seconds ⇒ 30 seconds
  • Harm: 150 (+4 per minute) (+15% AP) bodily harm ⇒ 230-410 (based mostly on degree) (+40% AP) magic harm
  • Bonus Harm to Champions: 37.5% bonus harm ⇒ 0% bonus harm
  • Spell-cial Results: Azir’s Solar Disc will now apply Azir’s spell results as a single-target spell
  • Solar Disc Well being: 2550 ⇒ 3000
  • Solar Disc Armor: 60 (+1 per minute) ⇒ 30-90 (based mostly on degree)
  • Solar Disc Magic Resist: 100 (+1 per minute) ⇒ 30-90 (based mostly on degree)
  • Solar Disc Debuff: Loses 100 armor whereas Azir is much away or lifeless ⇒ Loses 100 armor and magic resist whereas Azir is much away or lifeless
  • Cooldown: 180 seconds ⇒ 90 seconds (Word: Cooldown begins after the Solar Disc falls.)
  • Bugfix: Azir’s Solar Disc will now not lose Armor and Magic Resist whereas Azir is untargetable
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Q – Conquering Sands

  • Magic Harm: 70/90/110/130/150 (+30% AP) ⇒ 60/80/100/120/140 (+35% AP) (Word: this shall be a buff at 200 AP and above.)
  • Mana Value : 55 ⇒ 65/70/75/80/85

W – Come up

  • Slower Troopers: 15/25/35/45/55% passive assault velocity ⇒ 50/60/70/80/90 further magic harm
  • Complete Magic Harm: 50-150 (based mostly on degree) (+55% AP) ⇒ 50-200 (based mostly on degree and W rank) (+55% AP)
  • Three’s NOT a Occasion: Bonus assault velocity granted whereas Azir has 3 troopers spawned has been eliminated

E – Shifting Sands

  • Magic Harm: 60/100/140/180/220 (+ 55% AP) ⇒ 60/100/140/180/220 (+ 40% AP)

Caitlyn

Base Stats

  • Base Armor: 28 ⇒ 27
  • Base Assault Harm: 62 ⇒ 60

Fizz

W – Seastone Trident

  • Mana Restored: 20/28/36/44/52 ⇒ 30/40/50/60/70 (observe: that is 100% of mana value)

E – Playful/Trickster

  • Magic Harm: 70/120/170/220/270 (+90% AP) ⇒ 80/130/180/230/280 (+90% AP)
  • Mana Value: 90/95/100/105/110 ⇒ 75/80/85/90/95

Gangplank

Passive – Trial By Fireplace

  • Bonus True Harm: 55-310 (+ 100% bonus AD) (+ 0-200 based mostly on crucial likelihood) ⇒ 50-250 (+ 100% bonus AD) (+ 0-200 based mostly on crucial likelihood)

E – Powder Keg

  • Kegs Ahoy!: All gamers will now be capable of see the variety of kegs Gangplank has out there beneath his mana bar.
  • Keg Recharge Fee: 18/17/16/15/14 seconds ⇒ 18 seconds in any respect ranks

Jinx

Base Stats

  • Assault Pace Development: 1% ⇒ 1.36%

W – Zap!!

  • Mana Value: 50/55/60/65/70 ⇒ 40/45/50/55/60
  • Gradual: 30/40/50/60/70% ⇒ 40/50/60/70/80%

R – Tremendous Mega Dying Rocket

  • Harm Cap Towards Monsters: 800 ⇒ 1200

Kennen

Q – Thundering Shuriken

  • Cooldown: 8/7/6/5/4 seconds ⇒ 7/6.25/5.5/4.75/4 seconds
  • Magic Harm: 75/120/165/210/255 (+ 75% AP) ⇒ 75/125/175/225/275 (+ 85% AP)

W – Electrical Surge

  • Shock Zone: A spread indicator shall be seen to Kennen when an enemy champion turns into marked.

E – Lightening Rush

  • Harm to Minions Modifier: 50% ⇒ 65%

LeBlanc

Q – Sigil of Malice

  • Mana for Magic Methods: Killing a unit with both a part of Sigil of Malice restores 100% of the Mana Value and 30% of the spell’s remaining cooldown.
  • Minions, Disappear!: Sigil of Malice now offers an extra 10-146 (ranges 1-18) harm to minions.
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R – Mimic

  • Mimic – Sigil of Malice: R > Q will now mimic the bonus harm to minions of the unique means.

Pantheon

Base Stats

  • Base Well being Regeneration per 5 Seconds: 7.5 ⇒ 6
  • Assault Pace: 0.644 ⇒ 0.658

Q – Comet Spear

  • Cooldown: 13/11.75/10.5/9.25/8 seconds ⇒ 11/10.25/9.5/8.75/8 seconds
  • Mana Value: 30 ⇒ 25
  • Q Faucet Windup Time: 0.25 seconds ⇒ 0.2 seconds

E – Aegis Assault

  • Cooldown: 22/20.5/19/17.5/16 seconds ⇒ 22/21/20/19/18 seconds

Qiyana

Q – Fringe of Ixtal/Elemental Wrath

  • Bodily Harm: 50/80/110/140/170 (+75% bonus AD)⇒ 50/85/120/155/190 (+75% bonus AD)

E – Audacity

  • Cooldown: 12/11/10/9/8 seconds ⇒ 11/10/9/8/7 seconds

Rammus

Base Stats

  • Assault Harm Development: 3.5 ⇒ 2.75

Q – Powerball

  • Magic Harm: 100/130/160/190/220 (+100% AP) ⇒ 100/125/150/175/200 (+100% AP)

Rumble

E – Electo Harpoon

  • Magic Resist Shred on One Harpoon Hit: 10% ⇒ 12/14/16/18/20%
  • Magic Resist Shred on Two Harpoons Hit: 20% ⇒ 24/28/32/36/40%

Samira

Passive – Daredevil Impulse

  • Motion Pace per Stack: 1/2/3/4% per stack (maxed out at 6-24%) ⇒ 2/2.5/3/3.5% per stack (maxed out at 12-21%)

Tryndamere

Base Stats

  • Well being Development: 112 ⇒ 115
  • Assault Harm Development: 3.7 ⇒ 4

Twitch

E – Contaminate

  • Magic Harm per Stack: 35% AP ⇒ 30% AP

Xayah

E – Bladecaller

  • Bodily Harm: 55/65/75/85/95 (+60% bonus AD) ⇒ 50/60/70/80/90 (+60% bonus AD)
  • Cooldown: 10/9.5/9/8.5/8 seconds ⇒ 11/10.5/10/9.5/9 seconds

Yorick

E – Mourning Mist

  • Ghoul Bonus Harm: 40% ⇒ 30% (Word: that is utilized as much as 8 occasions per Ghoul).

Zed

Base Stats

E – Shadow Slash

  • Cooldown: 5/4.75/4.5/4.25/4 seconds ⇒ 5/4.5/4/3.5/3 seconds

Mythic Store Rotation

Now Out there: Status Damaged Covenant Miss Fortune

Upcoming Skins and Chromas

Skins

  • Damaged Covenant Cho’Gath
  • Damaged Covenant Miss Fortune
  • Damaged Covenant Nocturne
  • Damaged Covenant Rakan
  • Damaged Covenant Riven
  • Damaged Covenant Vladimir
  • Damaged Covenant Xayah
  • Status Damaged Covenant Miss Fortune

Chromas

  • Damaged Covenant Cho’Gath
  • Damaged Covenant Miss Fortune
  • Damaged Covenant Nocturne
  • Damaged Covenant Rakan
  • Damaged Covenant Riven
  • Damaged Covenant Vladimir
  • Damaged Covenant Xayah

If you need extra, you possibly can see how this may affect our  League of Legends tier checklist going ahead. Be sure you test how a lot you’ve spent on League of Legends earlier than getting into for these skins too.

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