The slimy indie hit returns
A number of nice indie video games have been getting a variety of love this yr — Stray was Annapurna’s largest launch by far, and Cult of the Lamb had over 1,000,000 gamers in per week. Now it appears like Slime Rancher 2 is becoming a member of these ranks, as a result of it has reached a giant milestone of over 100,000 copies inside the first six hours of its launch. Nick Popovich, co-founder and CEO of the studio behind the Slime Rancher collection Monomi Park, shared a tweet yesterday thanking followers for making the sport successful.
For many who might not be acquainted, the primary Slime Rancher sport got here out again in 2017 after a few yr of being in early entry. Within the sport, gamers tackle the position of a farmer tasked with amassing and breeding various kinds of slimes on their very personal ranch, all wrapped up in an open-world FPS-style packaging. Important reception to Slime Rancher was favorable, however over time it garnered one thing of a cult following, and bought PlayStation and Swap releases years after its preliminary launch for PC and Xbox.
Anecdotally, I’ve seen love for the Slime Rancher collection unfold by means of phrase of mouth greater than something — it is one other a type of cozy farming-style video games that gamers simply can not seem to get sufficient of. It is thrilling to see the devs put out a sequel to the beloved indie sport that has been met with almost common reward, as a result of sustaining that momentum will be troublesome.
100,000 might seem to be a comparatively small quantity in comparison with some enormous launches that may be within the tens of millions, however for an indie studio, that may be life-changing. This is hoping we proceed to see extra nice issues from Monomi Park, as a result of they’ve managed to faucet right into a sure form of magic that we do not see fairly often.
The put up Slime Rancher 2 bought over 100K copies in lower than six hours appeared first on Destructoid.