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Spelunky 2 Provides Cross-Platform Multiplayer | WooricaGame


When you’re hopelessly hooked on Spelunky 2 and may’t cease diving deep into its procedurally generated depths (and let’s face it, chances are high you very properly could also be), there’s excellent news for you. Developer Derek Yu has confirmed that with its latest replace, Spelunky 2 has added cross-platform multiplayer.

Gamers can now play on-line with buddies or randoms in Journey or Enviornment Mode throughout PlayStation, Xbox, Nintendo Change, and PC. Yu says that with this replace, all of Spelunky 2’s main multiplayer objectives have been met- although the developer will proceed to have a look at suggestions from gamers to make needed updates and adjustments.

That stated, you shouldn’t count on any new single participant content material for now, with the main focus being squarely on the sport’s multiplayer expertise. “Our focus will proceed to be on multiplayer and on-line,” Yu writes. “That’s a private choice for me as a creator, to try to protect the one participant expertise as a lot as doable after launch. In fact, fixing bugs and any game-breaking issues remains to be on the desk (though “game-breaking” is open to interpretation haha).”

You can even take a look at the patch notes for replace 1.26 under.

Spelunky 2 is offered on PS5, PS4, Xbox Sequence X/S, Xbox One, Nintendo Change, and PC.

1.26 Patch Notes
  • Added lacking builders and QA to credit
  • Community synchronization enhancements
  • Schrödinger’s ushabti when taking part in Day by day Problem
  • Server-side latency enhancements for low-latency periods
  • Steam/XB1/XBX/Change gamers can now cross-play with PS4/PS5 gamers
  • Mounted abrupt rollbacks when a participant disconnects from the sport
  • Mounted enter replayed on a consumer’s new recreation after a number leaves the sport
  • Mounted a number of desyncs in Enviornment Mode that led to taking part in completely different arenas
  • Mounted a number of crashes and a impasse that would occur when taking part in on-line
  • Mounted a number of desyncs in Volcana that prompted completely different world era
  • Addressed clock-drifting resulting from heterogeneous {hardware} efficiency in loading screens by sure deterministic clock sync
  • Mounted a number of points that occurred when finishing the sport when taking part in on-line
  • Mounted constellations

Thank You


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