‘Thrill of the Combat 2’ Now in Co-development by ‘Fruit Ninja’ Group Halfbrick Studios

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Halfbrick Studios introduced it’s partnering on improvement of Thrill of the Combat 2, the upcoming sequel to the favored VR boxing title.

Created by Ian Fitz and his studio Sealost Interactive in 2016, Thrill of the Combat focuses on practical boxing mechanics, eschewing arcadey issues like stamina bars and unrealistic knockout blows.

Thrill of the Combat 2, which is now in co-development by Halfbrick Studios, is bringing the much-requested function of multiplayer mode. In a improvement replace video (under), Halfbrick CEO Shainiel Deo reveals a couple of extra options coming to the sequel: improved audio and visible suggestions, modifications to how mixtures are scored, extra gameplay selection to maintain gamers coming again for extra.

Halfbrick is understood for growing each the flatscreen variations of Fruit Ninja and Fruit Ninja 2 and additionally their respective VR diversifications. The studio’s bread and butter nevertheless has been its slew of cellular video games, together with Jetpack Joyride, Battle Racing Stars, Dan the Man, and Shadows Stay.

In an replace posted to Reddit by Sealost Interactive, sequence developer Ian Fitz discusses Halfbrick’s involvement.

“The rationale I’m partnering up with Halfbrick on it’s because I used to be comfy it could assist make the sport I needed to make. They need to make (and play) the identical sport I do,” Fitz says.

Fitz additionally broke down the division of labor, and the way the sequel is being made in cooperation with Halfbrick.

“I made the blueprint. Sealost prototyped and proved out most of the mechanics and tech challenges. Halfbrick is placing collectively a release-worthy product and supporting it into the long run. I’m in conferences with them each workday constructing the product proper alongside them and ensuring we don’t deviate from the unique plan (which hasn’t been an issue as a result of, once more, they need to make the identical sport I do).”

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Fitz notes the partnership with Halfbrick “doesn’t have something to do with funding. That is nearly having a stable manufacturing workforce and a plan in place to help the sport post-launch.”

The studios say they’re aiming for launch “later this 12 months,” though that’s admittedly “simply an estimate based mostly on present progress,” Fitz says.

It’s nonetheless unclear which platforms are preliminary targets, nevertheless if the unique is any indications, we’re liable to see it on Quest 2/Professional, Steam VR, and probably additionally PSVR 2.

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