Valve Explains Adjustments to How VR Help Seems on Steam Retailer Pages

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Earlier this month Valve modified the longstanding format for displaying which VR headsets are supported on a sport’s Steam Retailer web page. The corporate says the change was made to ‘sustain with the rising VR market’.

Earlier this month some people have been alarmed to see that the ‘VR Help’ part on the suitable aspect of a sport’s Steam retailer web page—which confirmed the headsets and playspaces a sport supported—had been eliminated, seemingly leaving solely ‘Tracked Movement Controller Help’ to point that an app supported VR.

As Valve tells Street to VR, nonetheless, the data was not eliminated however merely reorganized and streamlined—and it appears it could have taken a bit for the adjustments to appropriately proliferate throughout retailer pages.

“We determined to prepare issues a bit in another way, as we discovered the outdated system wasn’t maintaining very properly with the rising VR market,” a Valve spokesperson tells us. “Now you can discover this data in System Necessities. We additionally added flags for VR Solely, VR Supported, and tracked movement controllers to the Options part. The adjustments are additionally aimed toward giving builders extra management and adaptability.”

So now as a substitute of a sport itemizing all supported headsets and/or VR platforms on the suitable aspect of the web page, builders can select to indicate ‘VR Solely’ or ‘VR Supported’. In the meantime, additional down within the System Necessities part, builders can moreover specify which headsets or playspaces are supported below the ‘VR Help’ prefix.

a number of examples reveals how this works in observe.

Half-Life: Alyx, as an example, lists ‘VR Solely’ and ‘Tracked Controller Help’ on the suitable aspect of the web page (and nonetheless prominently features a discover that the sport requires a VR headset). In its System Necessities we see ‘VR Help: SteamVR’, indicating that the sport affirms help for all SteamVR headsets.

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Filth Rally 2 makes use of ‘VR Supported’ on the suitable aspect of the web page, and below System Necessities we see ‘VR Help: SteamVR or Oculus PC’ (indicating that the sport helps each the SteamVR and native Oculus PC runtimes). Notably the sport does not listing ‘Tracked Controller Help’ on the suitable aspect, which means gamers can not use VR controllers with the sport however should use one other enter like keyboard or conventional controller as a substitute.

Whereas we don’t have any inside data as to precisely why Valve determined to vary this longstanding system, the explanations they gave do make sense from the surface. The earlier system confusingly listed some particular headsets (ie: ‘Valve Index’, ‘Oculus Rift’ and ‘HTC Vive’) lumped proper alongside an entire platform of headsets (ie: ‘Home windows Combined Actuality’)—whereas ignoring extra trendy headsets like these from Pico or Pimax. Making this alteration streamlines issues for Valve who would in any other case have to trace and add all new SteamVR headsets as they arrive to market.

And additional, the excellence between ‘Standing’ and ‘Room-scale’ playspace sizes has grow to be a lot much less vital over time; only a few video games require a room-scale house, though most technically help it. That left the earlier ‘Play Space’ part of the shop web page as one thing of a useless remnant (aside from video games that solely help ‘Seated’ play).

That stated, there’s little question the change feels prefer it’s popping out of nowhere. And with Valve’s minimal obvious curiosity in VR in the previous couple of years, it raises questions as to ‘why now?’

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